Post by President Rufus Shinra on Oct 31, 2006 13:47:42 GMT -5
Okay, I'm going to give you all the basic jist of Roleplaying:
You choose a character to enter the storyline that is given to you.
If you are not given a storyline, but merely the RPM (Roleplaying Master, the one who starts the RP) just posts head on, you'll have to go along with what he and or she is doing and build off it, or start off from your own point of view.
Roleplaying is like writing a story. You further the storyline by adding to it as you go, only from your character's point of view of the story.
Roleplay is always in third person. If you roleplay in first person, I will personally smack you.
There are no limits to what goes on in a roleplay, it is solely up to you, and if someone else acts upon you, you must react to it or avoid it in some way. The only exceptions to Roleplaying are God Modding, which is basically cheating. If someone punches you in the face and clearly states that they have struck you, you cannot say it never happened because of whatever stupid reason.
If you modd, I will kick you out of the Roleplay by the RPM's request and delete every one of your posts.
Examples of Roleplaying -- Good and Bad
Good:
*Teresa sat down in her chair and began brushing her long, raven hair tenderly as she gazed into the mirror before her. She sighed sadly, looking away and setting her brush down as she was suddenly depressed by the thoughts that wracked her mind. "I wonder when he'll be back," she said to herself, raising from her seat and walking towards the window.*
This post is perfect. It explains how the character is feeling, a few features of the character so the reader as a minor idea of what they are like, and what they are going through. The biggest part about roleplaying is helping the reader visualize everything that is going on and what's around them. It makes good building material and emotion for the storyline.
Bad:
*i take my sword from the ground and stab u wit it & u die*
This is a terrible post, and I can't tell you how many times I've seen this crap, and to be honest, it makes me sick. So much can be done to improve this post, it's not even funny. Here's how we can change that one sentence:
*Bryan gunted heavily as he struck the ground, rolling backwards and out of the corner of his eye, he managed to barely take hold of his sword in his hand. Regaining his composture, he raised one knee, allowing his sword arm to relax as he wiped away the blood from his lip. Glaring over at the smug Tyrone for a second, he quickly lunged forward and began charging him, thrusting his armed appendage forward in attempt to puncture his abdomen.*
I realize that 'puncture' was not a good word to use, but look at how much that post had improved. One sentence into several, and I can't stress this enough: detail, detail, detail! It is SO important when roleplaying. If you just say, 'i stab u and u die', there's no point to it, and it's not really fair. It doesn't give the reader a visual to work off of, and it certainly doesn't give them an oppurtunity to counter-strike or react. But, in using detail, don't OVERUSE it. Just use it enough to help out the other players, you're not writing an actual book around all.
Oh yes, and one more thing: One action at a time. Give players a chance to react to what you're doing.
Example:
*Eleanor caught sight of Tim running down the hall, and quickly followed him. "Tim, wait up!" she called, waving her hand.*
*Tim stopped in his tracks as he heard his name being called, and glanced around, and then noticed Eleanor running towards him. "Hey, Elea! What's up?" he asked as she caught up to him.*
*Eleanor smiled slightly and shrugged. "Not much, just thought I'd figure we should... um, you know... eat lunch together?" she replied, blushing slightly. She placed her hands over her cheeks, trying to hide it.*
*Tim quirked a smile. He chuckled lightly at Eleanor's shyness. "Sure! I'd love to."*
If you don't allow players the oppurtunity to react to what you're doing, everyone gets confused and lost. They might have had a different action in mind than you. It's very important you follow along with what everyone is doing at once.
Good Luck!
You choose a character to enter the storyline that is given to you.
If you are not given a storyline, but merely the RPM (Roleplaying Master, the one who starts the RP) just posts head on, you'll have to go along with what he and or she is doing and build off it, or start off from your own point of view.
Roleplaying is like writing a story. You further the storyline by adding to it as you go, only from your character's point of view of the story.
Roleplay is always in third person. If you roleplay in first person, I will personally smack you.
There are no limits to what goes on in a roleplay, it is solely up to you, and if someone else acts upon you, you must react to it or avoid it in some way. The only exceptions to Roleplaying are God Modding, which is basically cheating. If someone punches you in the face and clearly states that they have struck you, you cannot say it never happened because of whatever stupid reason.
If you modd, I will kick you out of the Roleplay by the RPM's request and delete every one of your posts.
Examples of Roleplaying -- Good and Bad
Good:
*Teresa sat down in her chair and began brushing her long, raven hair tenderly as she gazed into the mirror before her. She sighed sadly, looking away and setting her brush down as she was suddenly depressed by the thoughts that wracked her mind. "I wonder when he'll be back," she said to herself, raising from her seat and walking towards the window.*
This post is perfect. It explains how the character is feeling, a few features of the character so the reader as a minor idea of what they are like, and what they are going through. The biggest part about roleplaying is helping the reader visualize everything that is going on and what's around them. It makes good building material and emotion for the storyline.
Bad:
*i take my sword from the ground and stab u wit it & u die*
This is a terrible post, and I can't tell you how many times I've seen this crap, and to be honest, it makes me sick. So much can be done to improve this post, it's not even funny. Here's how we can change that one sentence:
*Bryan gunted heavily as he struck the ground, rolling backwards and out of the corner of his eye, he managed to barely take hold of his sword in his hand. Regaining his composture, he raised one knee, allowing his sword arm to relax as he wiped away the blood from his lip. Glaring over at the smug Tyrone for a second, he quickly lunged forward and began charging him, thrusting his armed appendage forward in attempt to puncture his abdomen.*
I realize that 'puncture' was not a good word to use, but look at how much that post had improved. One sentence into several, and I can't stress this enough: detail, detail, detail! It is SO important when roleplaying. If you just say, 'i stab u and u die', there's no point to it, and it's not really fair. It doesn't give the reader a visual to work off of, and it certainly doesn't give them an oppurtunity to counter-strike or react. But, in using detail, don't OVERUSE it. Just use it enough to help out the other players, you're not writing an actual book around all.
Oh yes, and one more thing: One action at a time. Give players a chance to react to what you're doing.
Example:
*Eleanor caught sight of Tim running down the hall, and quickly followed him. "Tim, wait up!" she called, waving her hand.*
*Tim stopped in his tracks as he heard his name being called, and glanced around, and then noticed Eleanor running towards him. "Hey, Elea! What's up?" he asked as she caught up to him.*
*Eleanor smiled slightly and shrugged. "Not much, just thought I'd figure we should... um, you know... eat lunch together?" she replied, blushing slightly. She placed her hands over her cheeks, trying to hide it.*
*Tim quirked a smile. He chuckled lightly at Eleanor's shyness. "Sure! I'd love to."*
If you don't allow players the oppurtunity to react to what you're doing, everyone gets confused and lost. They might have had a different action in mind than you. It's very important you follow along with what everyone is doing at once.
Good Luck!